OzCHI 2013 Final Programme
Programme released 13 November 2013.
The Conference Handbook also available in PDF format.
Why not try interactively exploring the papers on your computer or mobile device using OzChiFish? (Best experience will be found in Safari, Chrome or Firefox browsers).
12 November 2013: The Tutorial Sessions & the 2nd Workshop have been cancelled. This means Monday's sessions have been cancelled in full.
TUESDAY, 26 November, 2013
9:00 am - 10:30 am |
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(Room 2.2) |
(Room 2.3) |
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10: 30 am – 11:00 am |
Coffee/Tea Break |
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11:00 am - 1:00 pm |
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(Room 2.2) |
(Room 2.3) |
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1:00 pm – 2:00 pm |
Lunch Break |
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2:00 pm - 3:30 pm |
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(Room 2.2) |
(Room 2.3) |
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3:30 pm – 4:00 pm |
Coffee/Tea Break |
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4:00 pm - 5:00 pm |
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(Room 2.2) |
(Room 2.3) |
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5:30 pm – 7:00 pm |
Welcome Reception |
WEDNESDAY, 27 November, 2013
8:00 am – 4:00 pm |
Registration |
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9:00 am – 9:20 am |
Opening and Welcome |
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9:20 am – 10:20 am |
Keynote Speech by Kenton O'Hara: "Interaction Proxemics: technology, spatial relationships and social meaning" |
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10: 20 am – 11:00 am |
Coffee/Tea Break & Poster Exhibition
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11:00 am - 1:00pm |
(Room 2.1) |
(Room 2.2)
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(Room 2.3)
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1:00 pm – 2:00 pm |
Lunch Break |
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2:00 pm - 3:30pm |
(Room 2.1)
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(Room 2.2)
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(Room 2.3)
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3:30 pm – 4:00 pm |
Coffee/Tea Break |
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4:00 pm – 5:30 pm |
(Room 2.1)
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(Room 2.2)
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(Room 2.3)
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5:30 pm onwards |
Free time |
THURSDAY, 28 November, 2013
8:00 am – 4:00 pm |
Registration |
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9:30 am – 10:30 am |
Keynote Speech by Bruce Thomas: "Designing the Future with Augmented Reality" |
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10: 30am – 11:00 am |
Coffee/Tea Break |
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11:00 pm - 1:00pm |
(Room 2.1)
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(Room 2.2)
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(Room 2.3)
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1:00 pm – 2:00 pm |
Lunch Break |
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2:00 pm - 3:30pm |
(Room 2.1)
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(Room 2.3)
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3:30 pm – 4:00 pm |
Coffee/Tea Break |
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4:00 pm – 5:30 pm |
(Room 2.1)
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(Room 2.2)
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(Room 2.3)
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6:00pm – 10:00 pm |
Drinks and Dinner (Town Hall) |
FRIDAY, 29 November, 2013
8:00 am – 12:00 pm |
Registration |
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9:30 am – 10:30 am |
Keynote Speech by Ben Kilsby: Title: "Being Game" |
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10: 30am – 11:00 am |
Coffee/Tea Break |
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11:00 am – 12:00 pm |
(Room 2.1 – 2.3) |
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12:00 pm – 1:00 pm |
Lunch & CHISIG Meeting |
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1:00pm - 2:30pm |
(Room 2.1)
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(Room 2.2)
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2:30pm – 3:00 pm |
Awards & Closing Ceremony |
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3:00 pm – 3:30 pm |
Coffee/Tea Break |
Presentation Type |
Presentation Length |
Number |
Long papers (L) |
30 minutes |
34 |
Short papers (S) |
15 minutes |
45 |
Student Design Challenge (SDC) |
15 minutes |
4 |
Flash Talks (FT) |
7 minutes |
3 |
Interactive Posters (P) |
10:20 am – 11:00 am, Wednesday |
4 |
Session 1A: Mobility and Security
• 43 (L): Tony Shu-Hsien Wang, Dian Tjondronegoro, Michael Docherty, Wei Song and Joshua Fuglsang. A Recommendation for Designing Mobile Pedestrian Navigation System in University Campuses• 111 (S): James Wen, William Helton and Mark Billinghurst. Classifying Users of Mobile Pedestrian Navigation Tools
• 24 (L): Annika Hinze, Doris Jung and Lakshmi Muthaiah. Realistic Books for Small-screen Devices
• 52 (L): Kenneth Radke, Colin Boyd, Juan Gonzalez Nieto and Laurie Buys. "Who decides?" Security and Privacy in the Wild
• 83 (S): Ahmad Khawaji, Fang Chen, Nadine Marcus and Jianlong Zhou. Trust and Cooperation in Text-Based Computer-Mediated Communication
Session 1B: User Experience
• 21 (L): Tuck Wah Leong and Peter Wright. Understanding ‘Tingle’ in Opera Performances• 32 (L): Dimitrios Raptis, Jesper Kjeldskov and Mikael Skov. Understanding "Cool" in Human-Computer Interaction Research and Design
• 33 (L): Majken Kirkegaard Rasmussen, Erik Grönvall, Sofie Kinch and Marianne Graves Petersen. “It’s alive, it’s magic, it’s in love with you”: Opportunities, Challenges and Open Questions for Actuated Interfaces
• 66 (L): Tanja Walsh, Piia Nurkka, Helen Petrie and Jaana Olsson. The Effect of Language in Answering Qualitative Questions in User Experience Evaluation Web-Surveys
Session 1C: Interface and Interaction Technologies
• 7 (L): Suranjith De Silva, Michael Barlow and Adam Easton. Harnessing Multi-User Design and Computation to Devise Archetypal Whole-of-Body Gestures: A Novel Framework• 27 (L): Takanobu Miwa, Yukihito Sakai and Shuji Hashimoto. Four-dimensional Viewing Direction Control by Principal Vanishing Points Operation and Its Application to Four-dimensional Fly-through Experience
• 53 (L): Ashley Colley, Jonna Häkkilä, Johannes Schöning and Maaret Posti. Investigating Mobile Stereoscopic 3D Touchscreen Interaction
• 127 (S): Syed Arshad, Yang Wang and Fang Chen. Analysing Mouse activity for Cognitive Load detection
• 96 (S): Lawrence Sambrooks and Brett Wilkinson. Comparison of gestural, touch, and mouse interaction with Fitts' Law
Session 2A: Human Factors and Programming
• 34 (L): Debjanee Barua, Judy Kay and Cecile Paris. Foundations for Infrastructure and Interfaces to Support User Control in Long-term User Modelling• 121 (S): Jemma Harris, Mark Wiggins, Ben Morrison and Natalie Morrison. Towards a Cognition-based Assessment Protocol for User-Centered Design
• 101 (S): Agata Mccormac, Kathryn Parsons, Marcus Butavicius, Aaron Ceglar, Derek Weber, Tim Pattison, Richard Leibbrant, Kenneth Treharne and David Powers. Interfaces for Discourse Summarisation: A Human Factors Analysis
• 153 (S): Mark C. Mitchell and Oliver Bown. Towards a Creativity Support Tool in Processing: Understanding the Needs of Creative Coders
• 140 (S): Julia Prior. A sense of working there: everyday practices of Agile software developers
Session 2B: Interaction Design
• 57 (L): Henrik Sørensen, Mathies Grøndahl Kristensen, Jesper Kjeldskov and Mikael B. Skov. Proxemic Interaction in a Multi-Room Music System• 128 (S): Bradley Wesson and Brett Wilkinson. Evaluating organic 3D sculpting using Natural User Interfaces with the Kinect
• 122 (S): Greg Wadley, Frank Vetere, Lars Kulik, Liza Hopkins and Julie Green. Mobile Ambient Presence
• 148 (S): Karen Ho and Hanley Weng. Favoured Attributes of In-Air Gestures in the Home Environment
• 110 (S): Leigh Ellen Potter, Jake Araullo and Lewis Carter. The Leap Motion controller: A view on sign language
Session 2C: Learning Environments
• 36 (L): Eugene McArdle, Jason Holdsworth and Ickjai Lee. Assessing the Usability of Students Object-oriented Language with First-year IT Students: A Case Study• 118 (S): Roberto Martinez-Maldonado, Yannis Dimitriadis, Andrew Clayphan, Juan Alberto Muñoz-Cristóbal, Luis Pablo Prieto, Maria Jesús Rodríguez-Triana and Judy Kay. Integrating orchestration of ubiquitous and pervasive learning environments
• 135 (S): Mark Reilly, Haifeng Shen, Paul Calder and Henry Been-Lirn Duh. Understanding the Effects of Discreet Real-time Social Interaction on Student Engagement in Lectures
• 143 (S): Soojeong Yoo, Callum Parker, Winyu Chinthammit and Susan Turland. MolyPoly: Immersive Gesture Controlled Chemistry Teaching System
• 80 (S): Eunice Sari and Adi Tedjasaputra. Engaging Stakeholders through Facebook for Teacher Professional Development in Indonesia
Session 3A: Gaming and Motivational Aspects
• 40 (L): Alexander Kan, Martin Gibbs and Bernd Ploderer. Being Chased by Zombies! Understanding the Experience of Mixed Reality Quests• 78 (S): John Downs, Frank Vetere, Steve Howard and Steve Loughnan. Measuring Audience Experience in Social Videogaming
• 74 (S): Theodor Wyeld, Benedict Williams and Zak Barbuto. How are Gamers better at Drawing Teapots than non-Gamers?
• 123 (S): Stuart Mcfarlane, Frank Feltham and Darrin Verhagen. Exploring Internet CO2 Emissions as an Auditory Display
• 98 (S): Leonard Hoon, Rajesh Vasa, Gloria Yoanita Martino, Jean-Guy Schneider and Kon Mouzakis. Awesome! Conveying Satisfaction on the App Store
Session 3B: Sustainability
• 55 (L): Jeni Paay, Jesper Kjeldskov, Mikael Skov, Rahuvaran Pathmanathan and Jon Pearce. Promoting Pro-environmental Behaviour: a tale of two systems• 20 (L): Stephen Snow, Laurie Buys, Paul Roe and Margot Brereton. Curiosity to cupboard- self reported disengagement with energy use feedback over time
• 14 (L): Sara Heitlinger, Nick Bryan-Kinns and Janis Jefferies. Sustainable HCI for Grassroots Urban Food-Growing Communities
Session 3C: Interaction and Visualisation
• 35 (L): Tuukka T. Takala, Perttu Hämäläinen, Mikael Matveinen, Taru Simonen and Jari Takatalo. Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows• 137 (S): You Wang, Zhihao Zhao, Danni Wang, Guihuan Feng and Bin Luo. How Screen Size Influences Chinese Readability
• 75 (S): Holger Regenbrecht, Jonny Collins and Simon Hoermann. A Leap-supported, hybrid AR interface approach
• 125 (S): Leana Copeland and Tom Gedeon. The Effect of Subject Familiarity on Comprehension and Eye Movements during Reading
• 113 (S): Hyungkun Park, Yeseul Kim, Jeeyong Chung, Sangyoung Cho, Eunji Woo and Woohun Lee. One-line GUI: Minimized graphic user interface for interactive TV
Session 4A: Evaluation and Usability
• 37 (L): Clemens Zeidler, Christof Lutteroth and Gerald Weber. An Evaluation of Advanced User Interface Customization• 51 (L): Kyle Koh and Jinwook Seo. Quantitative Evaluation of Media Space Configuration in a Task-Oriented Remote Conference System
• 59 (L): Mahmood Ashraf and Masitah Ghazali. Physicality Quantitative Evaluation Method
• 100 (S): Graham Farrell, Robert Tipping, Viv Farrell and Clinton Woodward. Trial by Tablet: User Evaluation of the Digital Courtroom
• 142 (S): Christopher Ackad, Rainer Wasinger, Richard Gluga, Judy Kay and Martin Tomitsch. Measuring Interactivity at an Interactive Public Information Display
Session 4B: Ubiquitous Computing
• 62 (L): Treffyn Lynch Koreshoff, Toni Robertson and Tuck Wah Leong. Internet of Things: a review of literature and products• 2 (L): Masaya Okada and Masahiro Tada. Understanding Spatial Contexts of the Real World under Explicit or Tacit Roles of Location
• 88 (S): Anita Gisch and Toni Robertson. Working In the Clouds: A Study of Contemporary Practices
• 94 (S): Shanaka Ransiri, Roshan Lalintha Peiris, Kian Peen Yeo and Suranga Nanayakkara. SmartFinger: Connecting Devices, Objects and People seamlessly
• 146 (S): Treffyn Lynch Koreshoff, Tuck Wah Leong and Toni Robertson. Approaching a human-centred Internet of Things
• 107 (S): Rafael A. Calvo and Dorian Peters. The Irony and Re-interpretation of Our Quantified Self
Session 4C: Touch Interaction
• 3 (L): Andrew Clayphan, Roberto Martinez Maldonado, Christopher Ackad and Judy Kay. An approach for designing and evaluating a plug-in vision-based tabletop touch identification system• 16 (L): Ahmed Arif and Wolfgang Stuerzlinger. Pseudo-Pressure Detection and Its Use in Predictive Text Entry on Touchscreens
• 86 (S): Alaa Halawani and Haibo Li. FingerInk: Turn your Glass into a Digital Board
• 92 (S): Ahmed S. Arif and Wolfgang Stuerzlinger. Evaluation of a New Error Prevention Technique for Mobile Touchscreen Text Entry
• 81 (S): Seongkook Heo, Jaehyun Han and Geehyuk Lee. Designing Rich Touch Interaction through Proximity and 2.5D Force Sensing Touchpad
Session 5A: Student Design Challenge
• SDC1: Threading Centric Approach Towards Email Client, by Mannu Amrit, Minal Jain, Abhinav Krishna, Himanshu Bansal, and Mehul Agarwal, Indian Institute of Technology, Guwahati• SDC2: Vision of the Future of Email Featuring Upcoming Technology to Enhance the User Experience, by Marcel Penz, Kallirroi Pouliadou, and Tais Mauk, Institute of Design, Umeå University
• SDC3: TorteMail: Solving Email Information Overload, by Darrell Rivero, Liz Gilleran, Nick Woods, Rowan Lucas, and Matthew Ritchie, University of Sydney
• SDC4: Family Room: Reducing Email Overload, by Sarah Webber, Behnaz Rostami, Kayla Heffernan, Fernando Estrada, and Daina Augstkalns, University of Melbourne
Session 5B: Flash Talks
• FT1: PaperIO: Paper-based 3D I/O Interface Using Selective Inductive Power Transmission, by Kening Zhu, City University of Hong Kong• FT2: Engagement and Reciprocity and Practical Ethics: New Foundations for CHI Research, by Margot Brereton, Paul Roe, and Anita Lee Hong, Queensland University of Technology
• FT3: Incorporating Positive Speaker Profiles in Affective Human Computer Interaction, by Kim Hartmann and Christoph Steup, Otto-von-Guericke University Magdeburg
Session 6A: Social and Collaboration Technologies
• 22 (L): Mark Bilandzic, Ronald Schroeter and Marcus Foth. Gelatine: Making Coworking Places Gel for Better Collaboration and Social Learning• 67 (L): Ari-Heikki Sarjanoja, Minna Isomursu, Pekka Isomursu and Jonna Häkkilä. Integrating Collaborative Context Information with Social Media – A Study of User Perception
• 90 (S): Ammar Al-Qaraghuli, Halimah Badioze Zaman, Azlina Ahmad and Jihan Raoof. Interaction Patterns for Assessment of Learners in Tabletop Based Collaborative Learning Environment
• 109 (S): Seyed Hadi Mirisaee, Margot Brereton, Paul Roe and Fiona Redhead. Understanding the Fabric of Social Interactions for Ridesharing through Mining Social Networking Sites
Session 6B: Resilience and Ageing
• 72 (L): Amro Al-Akkad, Leonardo Ramirez, Sebastian Denef, Alexander Boden, Lisa Wood, Monika Buescher and Andreas Zimmermann. “Reconstructing normality”: The use of infrastructure leftovers in crisis situations as inspiration for the design of resilient technology• 46 (L): Jeannette Durick, Toni Robertson, Margot Brereton, Frank Vetere and Bjorn Nansen. Dispelling Ageing Myths in Technology Design
• 141 (S): Sonja Pedell, Jeanie Beh, Ken Mozuna and Susan Duong. Engaging Older Adults in Activity Group Settings Playing Games on Touch Tablets
• 139 (S): Stuart Favilla and Sonja Pedell. Touch Screen Ensemble Music: Collaborative Interaction for Older People with Dementia
Session 6C: Information Seeking
• 50 (L): Saif Ahmed, Md. Tanvir Alam Anik, Mashrura Tasnim and Hasan Shahid Ferdous. Statistical Analysis and Implications of SNS Search in Under-Developed Countries• 31 (L): Dana McKay and George Buchanan. Boxing clever: how searchers use and adapt to a one-box library search
• 79 (S): Lu Chen and Caslon Chua. Interactive Interface for Query Formulation
• 119 (S): Murni Mahmud, Idyawati Hussein, Abu Osman Md Tap and Nor Laila Md Noor. HCI Knowledge – Missing in Practice?
Session 7: Panel: What's on the horizon for CHI in Oz?
Panellists: Bruce Thomas, Ben Kilsby, Paul DourishSession 8A: Health and Welfare
• 29 (L): Greg Wadley, Reeva Lederman, John Gleeson and Mario Alvarez-Jimenez. Participatory Design of an Online Therapy for Youth Mental Health• 116 (S): Natalie Eustace, James Head-Mears and Andreas Dünser. Exploratory development and evaluation of user interfaces for exposure therapy treatment
• 132 (S): Ben Morrison, Natalie Morrison, Julia Morton and Jemma Harris. Using critical-cue inventories to advance virtual patient technologies in psychological assessment
• 120 (S) Greg Wadley and Stefan Schutt. Hanging out at the computer lab: How an innovative Australian program is helping young ‘Aspies’
• 95 (S): Weidong Huang, Leila Alem, Surya Nepal and Danan Thilakanathan. Supporting Tele-Assistance and Tele-Monitoring in Safety-Critical Environments
Session 8B: Audio and Speech
• 9 (L): Tobias Langlotz, Holger Regenbrecht, Stefanie Zollmann and Dieter Schmalstieg. Audio Stickies: Visually-guided Spatial Audio Annotations on a Mobile Augmented Reality Platform• 8 (L): Fahmi Abdulhamid and Stuart Marshall. Treemaps to Visualise and Navigate Speech Audio
• 89 (S): Kian Peen Yeo and Suranga Nanayakkara. SpeechPlay: Composing and Sharing Expressive Speech Through Visually Augmented Text
• 147 (S): Luke Hespanhol, Oliver Bown, Jingwen Cao and Martin Tomitsch. Evaluating the Effectiveness of Audio-Visual Cues in Immersive User Interfaces
Interactive Posters
• P1: Interacting with Digital Signage Using Reverse QR Codes for Direction Guidance by Jaejeung Kim, Joonyoung Park, Junseok Park and Soobin Lee, Korea Advanced Institute of Science and Technology (KAIST)• P2: Vote with Your Feet: Hyperlocal Public Polling on Urban Screens by Fabius Steinberger and Marcus Foth, Queensland University of Technology
• P3: DISCOVER Augmented reality in primary classroom by Shaden Aldakheel, University of Queensland
• P4: Instant Mashup: Creating Your Own Mashup Application in Flexible Way by Sangtae Kim, Yongchul Shin and Soobin Lee, Korea Advanced Institute of Science and Technology (KAIST)
Doctoral Consortium
• DC1: Understanding the experience of spaces in mixed reality games by Alexander Kan, University of Melbourne• DC2: Chaski: An opportunistic ubicomp platform to support spontaneous interactions using smartphones by Amro Al-Akkad, Fraunhofer Institute for Applied Information Technology FIT, Germany
• DC3: Enhancing motivation by engaging application with tablet technology for slow learner by Azizzeana Hassan, International Islamic University, Malaysia
• DC4: Understanding the typographic emphasis of headings to best assist with visual search of text by Claire Timpany, University of Waikato
• DC5: Externalising memories: Designing for digital mnemonic cue embodiment by Doménique A.P. van Gennip, University of Technology, Sydney
• DC6: Analysis and computational modelling of reading by Leana Copeland, Australian National University
• DC7: Natural computing for complex structured data by Martin Henschke, Australian National University
• DC8: Sustainable HCI for grassroots urban food-growing communities by Sara Heitlinger, Queen Mary University of London
• DC9: Mapping ideas transfer as complex networks in games by Xavier Ho, The University of Sydney