OzCHI 2013 Final Programme
Programme released 13 November 2013.
The Conference Handbook also available in PDF format.
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12 November 2013: The Tutorial Sessions & the 2nd Workshop have been cancelled. This means Monday's sessions have been cancelled in full.
TUESDAY, 26 November, 2013
9:00 am - 10:30 am |
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(Room 2.2) |
(Room 2.3) |
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10: 30 am – 11:00 am |
Coffee/Tea Break |
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11:00 am - 1:00 pm |
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(Room 2.2) |
(Room 2.3) |
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1:00 pm – 2:00 pm |
Lunch Break |
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2:00 pm - 3:30 pm |
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(Room 2.2) |
(Room 2.3) |
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3:30 pm – 4:00 pm |
Coffee/Tea Break |
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4:00 pm - 5:00 pm |
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(Room 2.2) |
(Room 2.3) |
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5:30 pm – 7:00 pm |
Welcome Reception |
WEDNESDAY, 27 November, 2013
8:00 am – 4:00 pm |
Registration |
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9:00 am – 9:20 am |
Opening and Welcome |
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9:20 am – 10:20 am |
Keynote Speech by Kenton O'Hara: "Interaction Proxemics: technology, spatial relationships and social meaning" |
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10: 20 am – 11:00 am |
Coffee/Tea Break & Poster Exhibition
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11:00 am - 1:00pm |
(Room 2.1) |
(Room 2.2)
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(Room 2.3)
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1:00 pm – 2:00 pm |
Lunch Break |
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2:00 pm - 3:30pm |
(Room 2.1)
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(Room 2.2)
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(Room 2.3)
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3:30 pm – 4:00 pm |
Coffee/Tea Break |
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4:00 pm – 5:30 pm |
(Room 2.1)
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(Room 2.2)
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(Room 2.3)
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5:30 pm onwards |
Free time |
THURSDAY, 28 November, 2013
8:00 am – 4:00 pm |
Registration |
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9:30 am – 10:30 am |
Keynote Speech by Bruce Thomas: "Designing the Future with Augmented Reality" |
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10: 30am – 11:00 am |
Coffee/Tea Break |
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11:00 pm - 1:00pm |
(Room 2.1)
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(Room 2.2)
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(Room 2.3)
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1:00 pm – 2:00 pm |
Lunch Break |
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2:00 pm - 3:30pm |
(Room 2.1)
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(Room 2.3)
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3:30 pm – 4:00 pm |
Coffee/Tea Break |
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4:00 pm – 5:30 pm |
(Room 2.1)
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(Room 2.2)
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(Room 2.3)
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6:00pm – 10:00 pm |
Drinks and Dinner (Town Hall) |
FRIDAY, 29 November, 2013
8:00 am – 12:00 pm |
Registration |
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9:30 am – 10:30 am |
Keynote Speech by Ben Kilsby: Title: "Being Game" |
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10: 30am – 11:00 am |
Coffee/Tea Break |
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11:00 am – 12:00 pm |
(Room 2.1 – 2.3) |
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12:00 pm – 1:00 pm |
Lunch & CHISIG Meeting |
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1:00pm - 2:30pm |
(Room 2.1)
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(Room 2.2)
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2:30pm – 3:00 pm |
Awards & Closing Ceremony |
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3:00 pm – 3:30 pm |
Coffee/Tea Break |
Presentation Type |
Presentation Length |
Number |
Long papers (L) |
30 minutes |
34 |
Short papers (S) |
15 minutes |
45 |
Student Design Challenge (SDC) |
15 minutes |
4 |
Flash Talks (FT) |
7 minutes |
3 |
Interactive Posters (P) |
10:20 am – 11:00 am, Wednesday |
4 |
Session 1A: Mobility and Security
• 43 (L): Tony Shu-Hsien Wang, Dian Tjondronegoro, Michael Docherty, Wei Song and Joshua Fuglsang. A Recommendation for Designing Mobile Pedestrian Navigation System in University Campuses• 111 (S): James Wen, William Helton and Mark Billinghurst. Classifying Users of Mobile Pedestrian Navigation Tools
• 24 (L): Annika Hinze, Doris Jung and Lakshmi Muthaiah. Realistic Books for Small-screen Devices
• 52 (L): Kenneth Radke, Colin Boyd, Juan Gonzalez Nieto and Laurie Buys. "Who decides?" Security and Privacy in the Wild
• 83 (S): Ahmad Khawaji, Fang Chen, Nadine Marcus and Jianlong Zhou. Trust and Cooperation in Text-Based Computer-Mediated Communication
Session 1B: User Experience
• 21 (L): Tuck Wah Leong and Peter Wright. Understanding ‘Tingle’ in Opera Performances• 32 (L): Dimitrios Raptis, Jesper Kjeldskov and Mikael Skov. Understanding "Cool" in Human-Computer Interaction Research and Design
• 33 (L): Majken Kirkegaard Rasmussen, Erik Grönvall, Sofie Kinch and Marianne Graves Petersen. “It’s alive, it’s magic, it’s in love with you”: Opportunities, Challenges and Open Questions for Actuated Interfaces
• 66 (L): Tanja Walsh, Piia Nurkka, Helen Petrie and Jaana Olsson. The Effect of Language in Answering Qualitative Questions in User Experience Evaluation Web-Surveys
Session 1C: Interface and Interaction Technologies
• 7 (L): Suranjith De Silva, Michael Barlow and Adam Easton. Harnessing Multi-User Design and Computation to Devise Archetypal Whole-of-Body Gestures: A Novel Framework• 27 (L): Takanobu Miwa, Yukihito Sakai and Shuji Hashimoto. Four-dimensional Viewing Direction Control by Principal Vanishing Points Operation and Its Application to Four-dimensional Fly-through Experience
• 53 (L): Ashley Colley, Jonna Häkkilä, Johannes Schöning and Maaret Posti. Investigating Mobile Stereoscopic 3D Touchscreen Interaction
• 127 (S): Syed Arshad, Yang Wang and Fang Chen. Analysing Mouse activity for Cognitive Load detection
• 96 (S): Lawrence Sambrooks and Brett Wilkinson. Comparison of gestural, touch, and mouse interaction with Fitts' Law
Session 2A: Human Factors and Programming
• 34 (L): Debjanee Barua, Judy Kay and Cecile Paris. Foundations for Infrastructure and Interfaces to Support User Control in Long-term User Modelling• 121 (S): Jemma Harris, Mark Wiggins, Ben Morrison and Natalie Morrison. Towards a Cognition-based Assessment Protocol for User-Centered Design
• 101 (S): Agata Mccormac, Kathryn Parsons, Marcus Butavicius, Aaron Ceglar, Derek Weber, Tim Pattison, Richard Leibbrant, Kenneth Treharne and David Powers. Interfaces for Discourse Summarisation: A Human Factors Analysis
• 153 (S): Mark C. Mitchell and Oliver Bown. Towards a Creativity Support Tool in Processing: Understanding the Needs of Creative Coders
• 140 (S): Julia Prior. A sense of working there: everyday practices of Agile software developers
Session 2B: Interaction Design
• 57 (L): Henrik Sørensen, Mathies Grøndahl Kristensen, Jesper Kjeldskov and Mikael B. Skov. Proxemic Interaction in a Multi-Room Music System• 128 (S): Bradley Wesson and Brett Wilkinson. Evaluating organic 3D sculpting using Natural User Interfaces with the Kinect
• 122 (S): Greg Wadley, Frank Vetere, Lars Kulik, Liza Hopkins and Julie Green. Mobile Ambient Presence
• 148 (S): Karen Ho and Hanley Weng. Favoured Attributes of In-Air Gestures in the Home Environment
• 110 (S): Leigh Ellen Potter, Jake Araullo and Lewis Carter. The Leap Motion controller: A view on sign language
Session 2C: Learning Environments
• 36 (L): Eugene McArdle, Jason Holdsworth and Ickjai Lee. Assessing the Usability of Students Object-oriented Language with First-year IT Students: A Case Study• 118 (S): Roberto Martinez-Maldonado, Yannis Dimitriadis, Andrew Clayphan, Juan Alberto Muñoz-Cristóbal, Luis Pablo Prieto, Maria Jesús Rodríguez-Triana and Judy Kay. Integrating orchestration of ubiquitous and pervasive learning environments
• 135 (S): Mark Reilly, Haifeng Shen, Paul Calder and Henry Been-Lirn Duh. Understanding the Effects of Discreet Real-time Social Interaction on Student Engagement in Lectures
• 143 (S): Soojeong Yoo, Callum Parker, Winyu Chinthammit and Susan Turland. MolyPoly: Immersive Gesture Controlled Chemistry Teaching System
• 80 (S): Eunice Sari and Adi Tedjasaputra. Engaging Stakeholders through Facebook for Teacher Professional Development in Indonesia
Session 3A: Gaming and Motivational Aspects
• 40 (L): Alexander Kan, Martin Gibbs and Bernd Ploderer. Being Chased by Zombies! Understanding the Experience of Mixed Reality Quests• 78 (S): John Downs, Frank Vetere, Steve Howard and Steve Loughnan. Measuring Audience Experience in Social Videogaming
• 74 (S): Theodor Wyeld, Benedict Williams and Zak Barbuto. How are Gamers better at Drawing Teapots than non-Gamers?
• 123 (S): Stuart Mcfarlane, Frank Feltham and Darrin Verhagen. Exploring Internet CO2 Emissions as an Auditory Display
• 98 (S): Leonard Hoon, Rajesh Vasa, Gloria Yoanita Martino, Jean-Guy Schneider and Kon Mouzakis. Awesome! Conveying Satisfaction on the App Store
Session 3B: Sustainability
• 55 (L): Jeni Paay, Jesper Kjeldskov, Mikael Skov, Rahuvaran Pathmanathan and Jon Pearce. Promoting Pro-environmental Behaviour: a tale of two systems• 20 (L): Stephen Snow, Laurie Buys, Paul Roe and Margot Brereton. Curiosity to cupboard- self reported disengagement with energy use feedback over time
• 14 (L): Sara Heitlinger, Nick Bryan-Kinns and Janis Jefferies. Sustainable HCI for Grassroots Urban Food-Growing Communities
Session 3C: Interaction and Visualisation
• 35 (L): Tuukka T. Takala, Perttu Hämäläinen, Mikael Matveinen, Taru Simonen and Jari Takatalo. Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows• 137 (S): You Wang, Zhihao Zhao, Danni Wang, Guihuan Feng and Bin Luo. How Screen Size Influences Chinese Readability
• 75 (S): Holger Regenbrecht, Jonny Collins and Simon Hoermann. A Leap-supported, hybrid AR interface approach
• 125 (S): Leana Copeland and Tom Gedeon. The Effect of Subject Familiarity on Comprehension and Eye Movements during Reading
• 113 (S): Hyungkun Park, Yeseul Kim, Jeeyong Chung, Sangyoung Cho, Eunji Woo and Woohun Lee. One-line GUI: Minimized graphic user interface for interactive TV
Session 4A: Evaluation and Usability
• 37 (L): Clemens Zeidler, Christof Lutteroth and Gerald Weber. An Evaluation of Advanced User Interface Customization• 51 (L): Kyle Koh and Jinwook Seo. Quantitative Evaluation of Media Space Configuration in a Task-Oriented Remote Conference System
• 59 (L): Mahmood Ashraf and Masitah Ghazali. Physicality Quantitative Evaluation Method
• 100 (S): Graham Farrell, Robert Tipping, Viv Farrell and Clinton Woodward. Trial by Tablet: User Evaluation of the Digital Courtroom
• 142 (S): Christopher Ackad, Rainer Wasinger, Richard Gluga, Judy Kay and Martin Tomitsch. Measuring Interactivity at an Interactive Public Information Display
Session 4B: Ubiquitous Computing
• 62 (L): Treffyn Lynch Koreshoff, Toni Robertson and Tuck Wah Leong. Internet of Things: a review of literature and products• 2 (L): Masaya Okada and Masahiro Tada. Understanding Spatial Contexts of the Real World under Explicit or Tacit Roles of Location
• 88 (S): Anita Gisch and Toni Robertson. Working In the Clouds: A Study of Contemporary Practices
• 94 (S): Shanaka Ransiri, Roshan Lalintha Peiris, Kian Peen Yeo and Suranga Nanayakkara. SmartFinger: Connecting Devices, Objects and People seamlessly
• 146 (S): Treffyn Lynch Koreshoff, Tuck Wah Leong and Toni Robertson. Approaching a human-centred Internet of Things
• 107 (S): Rafael A. Calvo and Dorian Peters. The Irony and Re-interpretation of Our Quantified Self
Session 4C: Touch Interaction
• 3 (L): Andrew Clayphan, Roberto Martinez Maldonado, Christopher Ackad and Judy Kay. An approach for designing and evaluating a plug-in vision-based tabletop touch identification system• 16 (L): Ahmed Arif and Wolfgang Stuerzlinger. Pseudo-Pressure Detection and Its Use in Predictive Text Entry on Touchscreens
• 86 (S): Alaa Halawani and Haibo Li. FingerInk: Turn your Glass into a Digital Board
• 92 (S): Ahmed S. Arif and Wolfgang Stuerzlinger. Evaluation of a New Error Prevention Technique for Mobile Touchscreen Text Entry
• 81 (S): Seongkook Heo, Jaehyun Han and Geehyuk Lee. Designing Rich Touch Interaction through Proximity and 2.5D Force Sensing Touchpad
Session 5A: Student Design Challenge
• SDC1: Threading Centric Approach Towards Email Client, by Mannu Amrit, Minal Jain, Abhinav Krishna, Himanshu Bansal, and Mehul Agarwal, Indian Institute of Technology, Guwahati• SDC2: Vision of the Future of Email Featuring Upcoming Technology to Enhance the User Experience, by Marcel Penz, Kallirroi Pouliadou, and Tais Mauk, Institute of Design, Umeå University
• SDC3: TorteMail: Solving Email Information Overload, by Darrell Rivero, Liz Gilleran, Nick Woods, Rowan Lucas, and Matthew Ritchie, University of Sydney
• SDC4: Family Room: Reducing Email Overload, by Sarah Webber, Behnaz Rostami, Kayla Heffernan, Fernando Estrada, and Daina Augstkalns, University of Melbourne
Session 5B: Flash Talks
• FT1: PaperIO: Paper-based 3D I/O Interface Using Selective Inductive Power Transmission, by Kening Zhu, City University of Hong Kong• FT2: Engagement and Reciprocity and Practical Ethics: New Foundations for CHI Research, by Margot Brereton, Paul Roe, and Anita Lee Hong, Queensland University of Technology
• FT3: Incorporating Positive Speaker Profiles in Affective Human Computer Interaction, by Kim Hartmann and Christoph Steup, Otto-von-Guericke University Magdeburg
Session 6A: Social and Collaboration Technologies
• 22 (L): Mark Bilandzic, Ronald Schroeter and Marcus Foth. Gelatine: Making Coworking Places Gel for Better Collaboration and Social Learning• 67 (L): Ari-Heikki Sarjanoja, Minna Isomursu, Pekka Isomursu and Jonna Häkkilä. Integrating Collaborative Context Information with Social Media – A Study of User Perception
• 90 (S): Ammar Al-Qaraghuli, Halimah Badioze Zaman, Azlina Ahmad and Jihan Raoof. Interaction Patterns for Assessment of Learners in Tabletop Based Collaborative Learning Environment
• 109 (S): Seyed Hadi Mirisaee, Margot Brereton, Paul Roe and Fiona Redhead. Understanding the Fabric of Social Interactions for Ridesharing through Mining Social Networking Sites
Session 6B: Resilience and Ageing
• 72 (L): Amro Al-Akkad, Leonardo Ramirez, Sebastian Denef, Alexander Boden, Lisa Wood, Monika Buescher and Andreas Zimmermann. “Reconstructing normality”: The use of infrastructure leftovers in crisis situations as inspiration for the design of resilient technology• 46 (L): Jeannette Durick, Toni Robertson, Margot Brereton, Frank Vetere and Bjorn Nansen. Dispelling Ageing Myths in Technology Design
• 141 (S): Sonja Pedell, Jeanie Beh, Ken Mozuna and Susan Duong. Engaging Older Adults in Activity Group Settings Playing Games on Touch Tablets
• 139 (S): Stuart Favilla and Sonja Pedell. Touch Screen Ensemble Music: Collaborative Interaction for Older People with Dementia
Session 6C: Information Seeking
• 50 (L): Saif Ahmed, Md. Tanvir Alam Anik, Mashrura Tasnim and Hasan Shahid Ferdous. Statistical Analysis and Implications of SNS Search in Under-Developed Countries• 31 (L): Dana McKay and George Buchanan. Boxing clever: how searchers use and adapt to a one-box library search
• 79 (S): Lu Chen and Caslon Chua. Interactive Interface for Query Formulation
• 119 (S): Murni Mahmud, Idyawati Hussein, Abu Osman Md Tap and Nor Laila Md Noor. HCI Knowledge – Missing in Practice?
Session 7: Panel: What's on the horizon for CHI in Oz?
Panellists: Bruce Thomas, Ben Kilsby, Paul DourishSession 8A: Health and Welfare
• 29 (L): Greg Wadley, Reeva Lederman, John Gleeson and Mario Alvarez-Jimenez. Participatory Design of an Online Therapy for Youth Mental Health• 116 (S): Natalie Eustace, James Head-Mears and Andreas Dünser. Exploratory development and evaluation of user interfaces for exposure therapy treatment
• 132 (S): Ben Morrison, Natalie Morrison, Julia Morton and Jemma Harris. Using critical-cue inventories to advance virtual patient technologies in psychological assessment
• 120 (S) Greg Wadley and Stefan Schutt. Hanging out at the computer lab: How an innovative Australian program is helping young ‘Aspies’
• 95 (S): Weidong Huang, Leila Alem, Surya Nepal and Danan Thilakanathan. Supporting Tele-Assistance and Tele-Monitoring in Safety-Critical Environments
Session 8B: Audio and Speech
• 9 (L): Tobias Langlotz, Holger Regenbrecht, Stefanie Zollmann and Dieter Schmalstieg. Audio Stickies: Visually-guided Spatial Audio Annotations on a Mobile Augmented Reality Platform• 8 (L): Fahmi Abdulhamid and Stuart Marshall. Treemaps to Visualise and Navigate Speech Audio
• 89 (S): Kian Peen Yeo and Suranga Nanayakkara. SpeechPlay: Composing and Sharing Expressive Speech Through Visually Augmented Text
• 147 (S): Luke Hespanhol, Oliver Bown, Jingwen Cao and Martin Tomitsch. Evaluating the Effectiveness of Audio-Visual Cues in Immersive User Interfaces
Interactive Posters
• P1: Interacting with Digital Signage Using Reverse QR Codes for Direction Guidance by Jaejeung Kim, Joonyoung Park, Junseok Park and Soobin Lee, Korea Advanced Institute of Science and Technology (KAIST)• P2: Vote with Your Feet: Hyperlocal Public Polling on Urban Screens by Fabius Steinberger and Marcus Foth, Queensland University of Technology
• P3: DISCOVER Augmented reality in primary classroom by Shaden Aldakheel, University of Queensland
• P4: Instant Mashup: Creating Your Own Mashup Application in Flexible Way by Sangtae Kim, Yongchul Shin and Soobin Lee, Korea Advanced Institute of Science and Technology (KAIST)
Doctoral Consortium
• DC1: Understanding the experience of spaces in mixed reality games by Alexander Kan, University of Melbourne• DC2: Chaski: An opportunistic ubicomp platform to support spontaneous interactions using smartphones by Amro Al-Akkad, Fraunhofer Institute for Applied Information Technology FIT, Germany
• DC3: Enhancing motivation by engaging application with tablet technology for slow learner by Azizzeana Hassan, International Islamic University, Malaysia
• DC4: Understanding the typographic emphasis of headings to best assist with visual search of text by Claire Timpany, University of Waikato
• DC5: Externalising memories: Designing for digital mnemonic cue embodiment by Doménique A.P. van Gennip, University of Technology, Sydney
• DC6: Analysis and computational modelling of reading by Leana Copeland, Australian National University
• DC7: Natural computing for complex structured data by Martin Henschke, Australian National University
• DC8: Sustainable HCI for grassroots urban food-growing communities by Sara Heitlinger, Queen Mary University of London
• DC9: Mapping ideas transfer as complex networks in games by Xavier Ho, The University of Sydney