Presentations
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3
Nicole E M Vickery, Peta Wyeth
Paper TrackP1031: In-Person Presentation 1
Dynamic Difficulty Adjustment in a Multiplayer Minecraft Server
Zheyin Zeng, Penny Sweetser
Late Breaking Work and Case Studies TrackLBW1023: In-Person Presentation 2
Exploring the Affordances of Digital Toys for Young Children's Active Play
Yuehao Wang, Nicole E M Vickery, Dannielle Tarlinton, Bernd Ploderer, Linda Knight, Alethea Blackler, Peta Wyeth
Paper TrackP1047: In-Person Presentation 3
The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play
Melissa J Rogerson, Lucy A Sparrow, Sophie O Freeman
Paper TrackP1002: Remote Presentation 4
Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context
Sara Muneeb, Laurianne Sitbon, Faizan Ahmad
Paper TrackP1071: Remote Presentation 5